Phases and Health Changes in the Atraks-1 Encounter: How Much Health Does Atraks Have Vespers Host

How much health does atraks have vespers host
Atraks-1, the final boss of the Deep Stone Crypt raid in Destiny 2, presents a challenging encounter with distinct phases marked by significant shifts in his health and attack patterns. Understanding these phases and their associated health thresholds is crucial for successful completion of the raid. This section details the phases, health changes, and impactful gameplay strategies.

How much health does atraks have vespers host – The Atraks-1 encounter is divided into several phases, each characterized by a reduction in Atraks-1’s health and a change in his attack patterns and mechanics. Successfully navigating these phases requires coordination and precise execution from the fireteam.

Atraks-1 Phase Breakdown, How much health does atraks have vespers host

The following Artikels the phases of the Atraks-1 encounter and the approximate health percentages associated with each phase transition. Note that these percentages are approximate and may vary slightly based on player damage output and other factors.

  • Phase 1: Initial Engagement (100% – 75% Health): This phase focuses on establishing control of the encounter space and familiarizing oneself with Atraks-1’s basic attacks. Players must manage adds and avoid damaging the containment field.
  • Phase 2: First Suppression (75% – 50% Health): After Atraks-1 reaches 75% health, he enters a suppression phase. This involves destroying a set of crystal structures to prevent him from regaining health. Successful suppression is key to preventing the encounter from becoming significantly more difficult.
  • Phase 3: Second Suppression (50% – 25% Health): Similar to Phase 2, Atraks-1 will again reach a health threshold (50%) and trigger a second suppression phase. This phase often introduces more challenging mechanics and requires increased coordination amongst the team.
  • Phase 4: Final Phase (25% – 0% Health): Once Atraks-1 reaches 25% health, the final phase begins. This phase often involves the most intense attacks and requires flawless execution of mechanics to avoid wipes. The team needs to maintain consistent damage output while mitigating damage from Atraks-1’s powerful abilities.

Atraks-1 Phase Transition Flowchart

The following description represents a flowchart illustrating the transitions between phases. Imagine a simple diagram with boxes representing each phase (Phase 1, Phase 2, Phase 3, Phase 4) connected by arrows. Each arrow would be labeled with the health percentage trigger for the phase transition. For example, an arrow from Phase 1 to Phase 2 would be labeled “75% Health Reached”.

Gameplay Scenarios Impacting Atraks-1’s Health

Specific strategies can significantly impact Atraks-1’s health. These strategies often exploit weaknesses or utilize powerful abilities.

  • Focused DPS during Suppressions: Maximizing damage output during the suppression phases is crucial. Using well-coordinated damage buffs and focusing fire on the designated crystal structures can quickly reduce Atraks-1’s health.
  • Utilizing Team Buffs: Abilities that increase damage output or provide damage resistance are invaluable. Coordinating these buffs to maximize their effectiveness can significantly increase the team’s DPS.
  • Exploiting Weak Points: Atraks-1 has specific weak points that, when targeted, increase damage dealt. Focusing fire on these weak points during periods of opportunity can dramatically reduce his health faster.